A beautiful 2D platformer game I have been working on since 2009 with Lost Pixel. You can buy it on Frogatto.com for $9.99. DRM-free. 10+ hours of gameplay. No internet connection required. Hand-pixelled artwork. Family-friendly. Source available on github, coming soon to Steam!
I was responsible for the Chronos UI and accompanying web API between 2018 and 2020. During my employment at Krontech, I redesigned the UI and reimplemented it so as to accept arbitrary updates from the web API. The update was generally well-received, and can be applied to your camera by following the instructions on the forum release thread.
Over the course of two weeks in the spring of 2013, I was commissioned by a company called Ayogo to program a match-3 game. Candy Crunch was the outcome. Match more than three candies together to score a bonus. There is also a double-sized version. You can the game.
A 3D puzzle game with a train theme, which I made over the course of 2011. It features roughly a dozen puzzles of varying difficulty, and has an expansion pack which grants 11 more. While I considered it rather nice, it was a commercial failure. Comes with editor & player. Code on Github. No digital rights management software included.
This project aims to make a free, open-source platformer for coders and artists to use as a resource. I lead the programming side of the project. Code on Github. Discussion is at a sub-forum on PixelJoint.
An old startup I cofounded, to try to improve the rental market in Vancouver. The idea was that, if folk could get together and find roommates more easily, then they could split larger houses than they do now and everyone would have to pay less in aggregate. This did not pan out, as we failed to bootstrap the project and a late pivot into rental payment did not work either.
ComeFrom 2 is an esoteric language which explores the implications of only being able to COMEFROM lines, not GOTO them. Since no stupid idea is any use if it's not accessible, an online IDE is available. Be sure to run the 'Counting Up to Ten' program! For a more detailed explanation and introduction, see the esolangs.org page.
ComeFrom's real coup de grâce, however, is the conditional comefrom. By examining the top variable on the stack, we eliminate the need for if-based conditionals and loops entirely.
A pixel editor demo. You can draw sharp lines on it with your mouse and move around with the arrow keys. (Hold alt and click on the example to grant it keyboard focus.) Infinite scroll in any direction. Features a multi-threaded compositing engine. You can the canvas if you've messed up, since there is no ereaser yet. There is a full-page version.
Questions? Comments? I like hearing from people.